Wednesday 28 March 2012

Cave Monster, final version.

I finally finished this project. I brought it to the level where I'm really satisfied with it. Obviously there's a lot of things I'd like to add and improve, but I don't have any more time for that.
All in all - I learned a ton from this project: SSS, Volume lighting, ZBrush, a lot of compositing techniques in Nuke...

Thursday 1 March 2012

My not final final #2

So here's my final not finished project. I have to do quite a bit of fixing yet.

 

Tuesday 21 February 2012

Animation

Ok here follows my animation playblast. I must say animating all the stalagmites was a really tedious job... And the rig itself sucks, so I couldn't pull off everything I'd like to put in the animaiton.

Friday 17 February 2012

Final "God rays"

The light and rays got somewhere to the point where I'm quite happy with what I see, so I will be working on the animation of the monster and after that I'll delve deeper into SSS of the monster...


Wednesday 15 February 2012

Test render

The scene is coming to the final look I'm going for. There's still work to be done on the ceiling in terms of modelling. Also  the matte painting will be improved, because right now i have a quick 15 min roughed in background. The "god rays" are still work in progress, because I want to experiment with different versions of shapes, intensity, etc. 


and here's a bright rays version (very quick setup, the contrast will be changed back to normal, but i might use bright rays on the right, because i like how they work with the character)

Sunday 5 February 2012

Video test

So here's my video test - crude cutout from the green screen and simple composition with one render. Just to check how it works together. Also now I'll be able to make a final decision about composition of
the shot.