Ok here follows my animation playblast. I must say animating all the stalagmites was a really tedious job... And the rig itself sucks, so I couldn't pull off everything I'd like to put in the animaiton.
Tuesday, 21 February 2012
Friday, 17 February 2012
Wednesday, 15 February 2012
Test render
The scene is coming to the final look I'm going for. There's still work to be done on the ceiling in terms of modelling. Also the matte painting will be improved, because right now i have a quick 15 min roughed in background. The "god rays" are still work in progress, because I want to experiment with different versions of shapes, intensity, etc.
and here's a bright rays version (very quick setup, the contrast will be changed back to normal, but i might use bright rays on the right, because i like how they work with the character)
Tuesday, 7 February 2012
Sunday, 5 February 2012
Video test
So here's my video test - crude cutout from the green screen and simple composition with one render. Just to check how it works together. Also now I'll be able to make a final decision about composition of
the shot.
the shot.
Saturday, 4 February 2012
Friday, 3 February 2012
Render test.
Modelling of the monster is almost done. I'll do some more work on the slug's body and that's it. Those are test renders with high-poly mesh (lower part 500 polygons, inner mouth with teeth - 400k), bump maps and the approximate light setup i'll have. Models don't have any textures, just blinn applied to them. All in all so far it works fine - renders one frame in 30 seconds.
Subscribe to:
Posts (Atom)








