Modelling of the monster is almost done. I'll do some more work on the slug's body and that's it. Those are test renders with high-poly mesh (lower part 500 polygons, inner mouth with teeth - 400k), bump maps and the approximate light setup i'll have. Models don't have any textures, just blinn applied to them. All in all so far it works fine - renders one frame in 30 seconds.
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